Readers will gain a clear, concrete understanding of how GDI and DirectDraw are implemented internally their limitations, resource requirements, and performance impact and keys to implementing features and troubleshooting problems. This book rips away the veil, giving experienced Windows programmers the information and techniques they need to maximize performance, efficiency, and reliability - and to make the best use of Windows graphics APIs and the important new graphics features provided in Windows 2000. ![]() ![]() To deliver high-performance Windows applications, developers need an in-depth understanding of the Win32 GDI and DirectDraw - but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls.
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